UE4阴影渲染【1】

Engine/Source/Runtime/Renderer/Private/ShadowDepthRendering.cpp
void FSceneRenderer::RenderShadowDepthMaps(FRHICommandListImmediate& RHICmdList)
{
check(RHICmdList.IsOutsideRenderPass());

CSV_SCOPED_TIMING_STAT_EXCLUSIVE(RenderShadows);
SCOPED_NAMED_EVENT(FSceneRenderer_RenderShadowDepthMaps, FColor::Emerald);
FSceneRenderTargets& SceneContext = FSceneRenderTargets::Get(RHICmdList);

SCOPED_DRAW_EVENT(RHICmdList, ShadowDepths);
SCOPED_GPU_STAT(RHICmdList, ShadowDepth

UE4阴影渲染【1】最先出现在Python成神之路

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