Unity 构建 AssetBundle 不一致的资源
问题 在编辑器下构建 AssetBundle 时报错,但是不影响 AssetBundle 的生成: 1 2 3 4 Inconsistent asset when sorting preload assets: '' fileID: 0 UnityEditor.BuildPipeline:BuildAssetBundlesWithInfoInternal(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTargetGroup, BuildTarget) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/BuildPipelineBindings.gen.cs:459) UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/BuildPipelineBindings.gen.cs:447) 环境 Unity 2017.4.2f2 macOS 10.13.6 搜索 搜索后发现很多
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