iOS开发之 runtime(28) :获取每个 class 信息(1)
本系列博客是本人的源码阅读笔记,如果有 iOS 开发者在看 runtime 的,欢迎大家多多交流。
概述
之前我们讲解过如何读取任意 section 的数据。上篇文章中,我们又知道 readimages 方法其实就是获取各个 section 的数据。包括所有的类列表,分类列表,协议列表等等,获取对应 section 的数据后再进行加工,封装成 class 供我们调用。那么我们今天就自己试着通过阅读 readimages 方法来 DIY 自己的 class 信息。
#import
#include
#include
struct class_ro_t1 {
uint32_t flags;
uint32_t instanceStart;
uint32_t instanceSize;
#ifdef __LP64__
uint32_t reserved;
#endif
const uint8_t * ivarLayout;
const char * name;
};
struct class_rw_t1 {
// Be warned that Symbolication knows the layout of this structure.
uint32_t flags;
uint32_t version;
const class_ro_t1 *ro;
Class firstSubclass;
Class nextSiblingClass;
char *demangledName;
};
#if !__LP64__
#define FAST_DATA_MASK 0xfffffffcUL
#elif 1
#define FAST_DATA_MASK 0x00007ffffffffff8UL
#else
#define FAST_DATA_MASK 0x00007ffffffffff8UL
#endif
struct class_data_bits_t {
// Values are the FAST_ flags above.
uintptr_t bits;
private:
bool getBit(uintptr_t bit)
{
return bits & bit;
}
public:
class_rw_t1* data() {
return (class_rw_t1 *)(bits & FAST_DATA_MASK);
}
};
#if __LP64__
typedef uint32_t mask_t; // x86_64 & arm64 asm are less efficient with 16-bits
#else
typedef uint16_t mask_t;
#endif
struct cache_t1 {
struct bucket_t *_buckets;
mask_t _mask;
mask_t _occupied;
public:
struct bucket_t *buckets();
mask_t mask();
mask_t occupied();
void incrementOccupied();
void setBucketsAndMask(struct bucket_t *newBuckets, mask_t newMask);
void initializeToEmpty();
mask_t capacity();
bool isConstantEmptyCache();
bool canBeFreed();
static size_t bytesForCapacity(uint32_t cap);
static struct bucket_t * endMarker(struct bucket_t *b, uint32_t cap);
void expand();
void reallocate(mask_t oldCapacity, mask_t newCapacity);
// struct bucket_t * find(cache_key_t key, id receiver);
//
static void bad_cache(id receiver, SEL sel, Class isa) __attribute__((noreturn));
};
struct objc_class1 : objc_object {
// Class ISA;
Class superclass;
cache_t1 cache; // formerly cache pointer and vtable
class_data_bits_t bits; // class_rw_t * plus custom rr/alloc flags
class_rw_t1 *data() {
return bits.data();
}
const char *mangledName() {
return ((const class_ro_t1 *)data())->name;
}
const char *demangledName(bool realize = false);
const char *nameForLogging();
};
typedef struct objc_class1 *Class1;
typedef struct classref * classref_t;
#ifndef __LP64__
#define mach_header mach_header
#else
#define mach_header mach_header_64
#endif
const struct mach_header *machHeader = NULL;
static NSString *configuration = @"";
int main()
{
unsigned long byteCount = 0;
if (machHeader == NULL)
{
Dl_info info;
dladdr((__bridge const void *)(configuration), &info);
machHeader = (struct mach_header_64*)info.dli_fbase;
}
uintptr_t* data = (uintptr_t *) getsectiondata(machHeader, "__DATA", "__objc_classlist", &byteCount);
NSUInteger counter = byteCount/sizeof(void*);
for(NSUInteger idx = 0; idx < counter; ++idx)
{
Class1 cls =(Class1)( data[idx]);
NSLog(@"class:%s",cls->mangledName());
}
return 0;
}
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