Unity3d URP管线下渲染法线颜色
Shader "Unlit/ObjNORMAL"
{
Properties
{
}
SubShader
{
Tags { "RenderPipeline"="UniversalPipeline" "RenderType"="Opaque" }
Pass
{
HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "
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