ios 接收到推送消息时实现持续响铃震动效果
项目中需要实现一个功能:收到特定类型的推送消息时,需要一端持续的响铃加震动来提醒用户,普通的推送消息可以播放30s以内的提示音,但是只会震动一下,用ios提供的Notification Service Extension 可以实现连续震动的效果,它不依赖于APP的存活状态,会最多存活30s的时间。具体实现方式如下:
1,创建Notification Service Extension扩展
创建完成后,会自动生成以下两个方法:
@interface NotificationService ()
@property (nonatomic, strong) void (^contentHandler)(UNNotificationContent *contentToDeliver);
@property (nonatomic, strong) UNMutableNotificationContent *bestAttemptContent;
//振动计时器
@property (nonatomic, strong, nullable) dispatch_source_t vibrationTimer;
@end
//收到推送消息后,会先执行此方法
- (void)didReceiveNotificationRequest:(UNNotificationRequest *)request withContentHandler:(void (^)(UNNotificationContent * _Nonnull))contentHandler {
self.contentHandler = contentHandler;
self.bestAttemptContent = [request.content mutableCopy];
//开始震动
AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);
NSDictionary *pushDictionary = request.content.userInfo;
if([pushDictionary.allKeys containsObject:@"act"]){
NSInteger act = [pushDictionary[@"act"] integerValue];
//判断是否是需要持续震动的通知类型
if(act == 4){
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
if (self.vibrationTimer) {
dispatch_cancel(self.vibrationTimer);
self.vibrationTimer = nil;
}
self.vibrationTimer = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0, queue);
dispatch_time_t start = dispatch_time(DISPATCH_TIME_NOW, 1 * NSEC_PER_SEC);
uint64_t interval = 1 * NSEC_PER_SEC;
dispatch_source_set_timer(self.vibrationTimer, start, interval, 0);
__block int times = 0;
//最多震动20次,或者用户点击了推送的通知,则停止震动
dispatch_source_set_event_handler(self.vibrationTimer, ^{
self.contentHandler(self.bestAttemptContent);
AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);
times++;
NSUserDefaults *userDefault = [[NSUserDefaults alloc]initWithSuiteName:@"group.com.XXXXXX"];
NSString *status = [userDefault objectForKey:@"status"];
if(times >=20 ||[status isEqualToString:@"1"]){
dispatch_suspend(self.vibrationTimer);
dispatch_cancel(self.vibrationTimer);
}
});
dispatch_resume(self.vibrationTimer);
} else {
self.contentHandler(self.bestAttemptContent);
}
} else {
self.contentHandler(self.bestAttemptContent);
}
}
//如果在30s内还没有执行完想要执行的任务,就会执行这个方法
- (void)serviceExtensionTimeWillExpire {
// Called just before the extension will be terminated by the system.
// Use this as an opportunity to deliver your "best attempt" at modified content, otherwise the original push payload will be used.
if (self.vibrationTimer) {
dispatch_cancel(self.vibrationTimer);
self.vibrationTimer = nil;
}
self.contentHandler(self.bestAttemptContent);
}
这里有三点需要注意:
1,只有调用self.contentHandler(self.bestAttemptContent);回调方法时,推送的通知条消息才会出现在应用中,如果一直不回调该方法,等30s后,系统会自动调用- (void)serviceExtensionTimeWillExpire方法;
2:ios的服务扩展可以和app进行通信,有多种通信方式比如利用通知中心 CFNotificationCenterRef,或者socket,这里我选择使用的是共享内存的方式:
NSUserDefaults *userDefault = [[NSUserDefaults alloc]initWithSuiteName:@"group.com.XXXXXX"];
NSString *status = [userDefault objectForKey:@"status"];
"group.com.XXXXXX" 需要自己创建一个共享内存的组名,当用户点击推送通知时,根据名称找到当前内存,并设置一个值,在扩展中就能够获取该值了。
NSUserDefaults *userDefault = [[NSUserDefaults alloc]initWithSuiteName:@"group.com.net263.263Vision"];
[userDefault setObject:@"1" forKey:@"status"];
2,在扩展中,使用NSTimer作为计时器时,自测无效(个人认为因为NSTimer运行依赖于NSRunLoop导致的),无法触发计时器运行,使用dispatch_source_t能够很好地运行。
3,要想在扩展中接收到推送的消息,推送消息中还应该增加一个字段:“mutable-content”: 1
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